General Concepts
Stub
This Page may be incomplete in some Areas.
Attacks
- Attacks are handled by the "Attack Manager" Object.
- Each Attack needs to be one separate Object
- It contains a "On Green Flag clicked" Script that clears the "attack list" array.
- For attacks to show up, the names of your attack objects need to be added to the "attack list" array when the green flag is clicked.
- The "attack index" variable is responsible for deciding which attack in the "attack list" array is used next. Editing of the variable is genrally endorsed (i.e.: for Heal attacks or Attacks that generally dotn pregress the fight)
For more Information on the Structure of Attacks, read [link].
Bullet types
caution
As of version a1.0.0 Blue and Orange attacks are not functional.
Currently, the type a bullet has is fully dependent on its color.
The Colors are as follows:
- White - Normal: #ffffff
- Blue - [blue stop signs]: #3f51ff
- orange - Movement: #ffa500
- Green - Healing: #00ff00
- Yellow - Destroyable by the Yellow Soul: #ffd600
For more Information read [link].
Turns
- There 2 states for the "turn" variable to be in:
- player
- the player is in control, they can go through the menus, fight, act, use an item and spare
- enemy
- the enemy is in control, the attack in the "attack list" array that coresponds to the "attack index" is activated.
- player